Home › Forums › General Discussion › A huge factor why I think battle city died.
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February 21, 2017 at 2:48 am #2863wirtMember
Okay okay now listen up. I’ve ranted and ranted about this for a long time … actually since BC made its comeback. But now I’ve found proof I am right. My thoughts on why battle city died so quickly. Some of the functions didnt work properly but most importantly BOMBS do not work right. In codehammers “jankos” battle city it took TWO bombs to destroy ONE building and I know that shooting a building with a bazooka bullet took one red dot of population off that building but thats for another rant :). I went and looked at the oldest battle city page still up and thats jar-heads BC page. I was looking at his attacking page and noticed when he was talking about bombs he had a screenshot. In the screen shot he placed TWO bombs on one building … if one bomb took out one building why would an Earl use two bombs? I have the link so u can look for ya damn self.
http://jaredbennett.tripod.com/offense.html it’s under bombing 101. So with that all said I remember EXACTLY how bombs worked. One bomb would take half of the buildings population away and another bomb to destroy it. This would make citys MUCH MUCH MUCH harder to orb … this is why BC died because people were getting orbed WAAAYYY to easy. In today’s current BC u can take out 4 buildings with one bomb and it’s not right THE MECHANICS are a mess and it needs to be fixed. This will be the last time I rant about this thanka for readin.February 21, 2017 at 2:54 am #2864wirtMemberOh and in today’s battle city when u place a bomb next to a bomb the first bomb to blow up destroys the bomb next to it making the second bomb do nothing. I remember if u placed a bomb next to a bomb the first bomb to blow would make the next one blowup also…two explosions. This does not happen in today’s BC it’s all messed up
October 15, 2017 at 8:51 pm #2986darkluigi07ParticipantI know this is late as heck, but I agree with some of your points. There are some pieces of the gameplay that need to change to help with the game balance. However (if BC hasn’t changed from the time I played) I think the bigger factor was poor new player retention which was a result of a lack education for new players.
I remember getting new players every now and then, but too many didn’t know what to do. Aside from the game play objectives of maintaining a city and orbing other cities, basic controls can get pretty confusing for new players. In the past, I remember talking about tutorials or playing against bots, but something as simple as being able to set your key bindings can go a long way. Once people know what tools they have to work with, they can begin exploring how to use them.
Another problem for new players was that they would join a new city, and end up god knows where on the map without doing anything. Once they were out of their city limits, they can’t build, which then leads even more confusion as they try to pull up the building menus and build outside of their zone.
I remember reading that Rise Against had suggested we try moving this game onto Steam to try and take advantage of the large community there. I agree in that going to Steam would be the best option at some point, but until we address these issues, we are not going to be able to build/grow a player base. There is a lot of work that would need to be done first.
TL;DR: in my opinion, Battle City died as a result of confusing gameplay/controls. Until these are addressed, we’re stuck.
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