Written by Zhantrim
Well, I (and yoyo) got tired of waiting for more judges, so I went with the three that I had.
And the winner is:…………….
Yoyo!!!!
The others were all roughly the same, but number 2 was a standout according to the judges. Here are some comments from yoyo. In future competitions, I would hope that more people judge (including those that submitting their cities for grading). Interestingly, many of the judges have highly disparate opinions on what constitutes a good city.
#4 I like this design the best of the 5 I think. It's spread out, but not too much I think and the turrets seem well positioned. However, it does kind of seem like your giving up the exterior buildings as bomb bait which their not as important as factories but they can hurt your defensive strategy if they start blowing up research for stuff your going to need to keep up an active defense. The easiest path the cc in this design appears to be straight from the south, using the factories to block turret fire as you rush in to blow turret factories (hidden and regular turret). You would have to blow up the bomb research first of course. The only other suggestion I would make is switching the orb factory out with the walkie or DFG factory. Great design overall!
#1 This would have gotten a higher ranking if the northwest approach was a little more guarded once you got inside. I really like the entrance setup on this design perhaps best of all. Also a couple turrets have their turret fire span cut off by building corners. As it stands you can shoot the one regular turret at the northwest and kind of bomb hop all the way to the cc.
Yoyo's Corrientes
Weebo's Corrientes