Written by chaos952
And the moment you guys have been waiting for… the results!
The winner of this first competition is… *drum roll*
Weebo! Weebo will get to choose the next city for the next competition. Check out the list of cities that you can choose from here. You all submitted great designs, and hopefully you will submit great designs again for the competitions to come!
Comments from the Judges
Weebo (1st place)
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Judge Buildings Defense Entrance Total chaos952 4 5 5 14 Dunebug 5 4 4.5 13.5 zhantrim 5 5 5 15 Stubbs 4 4 3 11 |
Average Total Score: 13
chaos952: "You can bomb my research buildings and houses, but you WON'T bomb my factories!" That's what I think Weebo had in mind when he designed this. The buildings surrounding the factories are easy to bomb (as outer defense is weak), but once they're gone, enemies will meet the real defense inside the city. Factories are also placed very well. I've seen this city in action, when I joined Weebo once at Buenos Aires, and this city can stand up to double teams, and even triple teams (depending on the skill levels of the attackers and defenders). The main drawback of this design is that defenders will get killed by friendly fire quite often. Also, I would suggest moving the turret right below the mine research to the right one, and move the mine research left 1 and down 1, so defenders can defend against enemies attacking from the north and west easier. Other than that, this design would force enemies to chip away at this city slowly, and they might even end up chipping away so much that once they reach the CC, the orb will have no effect as they will realize that they have destroyed too much.
-IGGY- (tied for 2nd Place)
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Judge Buildings Defense Entrance Total chaos952 3 4 3 10 Dunebug 3.5 5 4 12.5 zhantrim 3 5 3 11 Stubbs 4 5 2 11 |
Average Total Score: 11
chaos952: Too many entrances, especially down south. You should close up two of the entrances down south. Be careful with attackers attacking from the north, as they will be able to reach the factories that produce your offensive items, including cougar missiles (AKA "zooks"). You might want to find a way to place an entrance up north to acommodate that problem. Attackers attacking from the southeast will cause bigger problems, as they will say "YHALOTHARMAYWEBORROWYOURHOSPITAL?", and tear apart your city. You should move the six mines that are sitting outside your city to other places to help beef up your defenses up north and southeast.
Zeike (tied for 2nd place)
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Judge Buildings Defense Entrance Total chaos952 5 3 4 12 Dunebug 3.5 3.5 3 10 zhantrim 3 2 4 11 Stubbs 3 3 4 11 |
Average Total Score: 11
Dunebug: The main problem with the entrances is you can make a straight run into the weak parts of the city.
chaos952: Buildings are well placed, but I suggest placing another entrance up north, as the north is your city's weak spot (and you dont want to give your enemy free buildings to bomb). I think you placed some of the turrets too far from the buildings, and that will allow enemies to blow away your buildings easily. Entrances are well placed, but it will be a little difficult to stop defenders up north.
Cokesplash (4th place)
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Judge Buildings Defense Entrance Total chaos952 2 3 3 8 Dunebug 4 4.5 3.5 12 zhantrim 4 5 4 13 Stubbs 2 3 3 8 |
Average Total Score: 10
Dunebug: I think what'll happen with Cokesplash's city is that it's so unvulnerable from the north that the only thing worth attacking is the south… so just blow all the walls open and focus on the turrets and bombing the factories…
chaos952: Interesting. You have alot of buildings placed up north; but to me, it seems that you placed the entrances in such a manner to defend against attackers coming from the east and west, which will leave attackers free to chip away at your buildings, especially from the north. Your laser factory is very vulnerable, and once that's gone, your city will slowly fall apart. Southwest is the weakest point in your city, but north is just as weak. Attacking from the north will definitely take longer, but it ensures a slow but certain downfall of your city.
yoyo (5th place)
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Judge Buildings Defense Entrance Total chaos952 2 4 2 8 Dunebug 5 3.5 2 10.5 zhantrim 3 2 3 8 Stubbs 1 4 3 8 |
Average Total Score: 9
Stubbs: I would give yoyo the Most Original, it is definetly different, and that can sometimes be a plus.
chaos952: Your submission most definitely stands out from the other submissions, as your design is more compact. Just keep in mind that smaller doesn't always mean better! You'd better be aware of attackers attacking from the north, as that is the weakest point in your city. Once those two plasma turrets (that are closest to that house right above the CC) and that house are gone, you'll pretty much be screwed, as defenders will not make it around the city in time to stop the attackers.