Discuss this article in the forums
Here is a collection of video clips taken by Vindkast from the Spring 2006 BCL. They are awesome, enjoy!
Suits n' Guns vs Wuji Fan Club
April 15 2006 – This game meant everything to both teams, and boy did they not disappoint the community. This game was packed with intensive duels and suicides at Armidale. After a very slow beginning, WFC started to pick up the pace. SnG was held to atleast 2d the entire game, while commons strayed away from time to time to attack. A few time, he even recorded getting the orb factory. However, with great mayoring skills and quick rebuilding Scubasteve and his right hand man, asian, were able to keep the base ntact. After a long and exhausting 23 minutes of regulation, WFC ecided to try turret rushing. Despite having thier south side weakened, SnG was still able to hold off untill OT.
After the 2 minute grace period ended, WFC threw everything they had at SnG. Amazingly, SnG held on against the odds for half the OT. Finally, after much determination and repetiveness, Hotdog was able to bomb open the city and rush in for the orb. It was recorded to be orbed with exactly 5 minutes left in OT.
Wuji Fan Club vs High Definition Orbers
April 24 2006 – High Definition Orbers get the win in this playoff game!
High Definition Orbers vs Wuji Fan Club
May 4 2006 – As the lineup suggests this game was not a long one. The Mighty offensive forces of HDO today manifested in three dukes and an earl went straight into a four man attack as grace ended. Allthough Yoyo managed to get his city up in time he and his teammates had no chance of whitstanding the wave of horror unleeshed upon them.
After only 50 seconds of play Zhantrim had cleared 2 layers of buildings on the west side of teh base before he proceeded in and took out both walls and bazooka factories.
After the first wave WFC had no time to rebuild and the two factories were left unpopulated for almost a minute while Yoyo was trying to fight of Method northeast.
Method wins the duel against Yoyo and proceeds in. At the same time Zhantrim kills both DoubleB and Spyder on a dfg west and Yoyo has to go out and defend him. As the brave mayor Yoyo manages to kill his foe with a skillfully placed plasma and some zookfire, Method sneakes further in on his northeast path. 2:29 his last bomb explodes leaving WFC without any turrets or walls. Eight seconds later Ayana rushes in with the orb.
A quick but very hectic battle which never would have paid out good on Ladbrokes.
WFC eliminated!
Gods of War vs Jungle Bunnies
May 8 2006 – This game started as a blast with Ender shooting GoWs walls after only 30 seconds of play. Unfortunetly for the bunnies he didnt carry the orb and was therefore unable to complete his mission deep inside the Gods base. As GoW started with only 3 players the bunnies quickly established a 4 man attack and was very close to brake down -Annihilators- fortress on several occasions. However they were never able to get enough defences down simultanously so the defending lords were able to replace defences pretty well as the attackers kept dieing right before they could bomb for the final opening.
As CMB was trown into the action after 15 minutes of regular play the tides shifted slowly. The godly players in Mango started to force in some scattered attack and soon the game was turned to a 3 man attack from gow and the same amount of defenders for JB. At one point BoC managed to take out mines and greens but Deceth and the rest of the bunnies did a heroic defencejob and got their city back up in time to send two attackers the last seconds of regular time.
The first overtime shocked JB from the start. Jizohn managed to take out zooks and orb in the bunnybase after only five seconds. It looked like it was gonna be a fight against the clock for JB. But one littlebunny wanted it otherwise. After halfplayed first overtime without ability to rebuild the brave bunny MuffinMan managed to suicide and take out zooks and lazers in Gows base. On the next run the bunnies blew up a lot of housing before starting to suicide for the vital factories. 20 seconds before first Ot ended -Annihilators- commonly feared fortress was reduced to consis only of the base command center. Both the teams were given 2 minutes to rebuild their dameged cities but that was not nearly enough time for -Annihilator- to perfect his building. Some entrances was not garded good enough and housing population was not manipulated as JB launched a full assault when the second OT started. After 1.30 MuffinMan again ran in from the north and started by blowing a house. At the same time the rest of the bunnies where blowing up the housing all over the base and MuffinMan came running through shooting a lot of factories taking out defences orb bombs and dfgs. The Deceth came in shooitng even more factories and the base was wide open with 3 bunnies waiting on CC for 20 seconds before the lazy halfdorment bunny ~WarlorD~ managed to show up with the orb.
GoWs base got destroyed by the power of an orb after 2 minutes and 30 seconds of second overtime.
High Definition Orbers vs Gods of War
May 17 2006 – Both teams had 2 players when the cities were chosen. ReDxKINGz and BoC arrived just before the grace period started, and much of regulation was played 3 on 3. Because of this, neither team was able to gain a significant advantage early on.
Half way through regulation, Method joined Kuala Lumpur. His presence (and HDO's one man advantage) made an immediate impact and all of GoW was forced to defend for the rest of regulation. HDO sent 3 and 4 man attacks that often targetted houses, making GoW's factories stop producing. The attacks wore down GoW's outer defenses until HDO was able to reach factories almost every time. GoW was opened twice as they lost walls, plasmas, and bombs. With one minute left in regulation, Flash joined Harbin. He was trapped in the CC the entire time.
The rules allow players to continue attacking if they are inside the enemy city when time expires. As regulation time expired, three HDO players were inside Harbin. GoW's entire team was trapped in their own CC, between a plasma factory and mine factory. Ayana went for plasmas and died on a mine. Redx followed him and bombed the plasma factory, while Method came from the other side to bomb bombs. Both bombs went off opening the CC, but both HDO players died to turrets.
The start of Overtime was the first time the game had been 4 vs 4. The teams traded minor blows until GoW lost both weapon researches. Method repeated his attack from the end of regulation, taking out bombs and opening the GoW CC with 3 minutes left in OT. GoW scrambled to defend with turrets and mines, and survived (mostly) unarmed to force a second overtime.
Double Overtime looked like it would play out the same, as GoW called out "all defend" early on. But when BoC respawned and replied "zooks gone" they all attacked instead. The action moved to Kuala Lumpur for the first time in 20 minutes, and GoW took out mines, sleepers, and greens. When HDO lost plasmas with 5 minutes remaining, they were left with only bombs, dfgs, lasers, and walls. Their CC was blocked only by walls. Not all was lost though, because they had just managed to take out the GoW orb research. Their only hope was to kill the player with GoW's only orb.
GoW knew this risk, and spent the next two minutes trying to bomb HDO's remaining factories. But with time running out, Jizohn broke off and went for Kuala's CC. As he destroyed a wall, all four HDO players sat on top of him dropping bombs and DFGs. He got stuck, and was quickly killed by four HDO lasers. The HDO dead rejoiced, thinking they had earned a third OT.
But GoW returned in force and overran the defenseless city. With time running out, Jizohn drove straight to the CC, shot a wall, and dropped the orb. He did not have it on him in his previous attack.
Jizohn orbed Kuala Lumpur 9 minutes into the second overtime.
Suits n' Guns vs Gods of War
April 8 2006 – At the start of the game, SnG outnumbered GoW 3 to 2. But Jizohn arrived just before the end of the grace period, and Gr8brian joined just after, turning the numbers in their favor.
SnG finished their city well before the grace period ended, while GoW lagged behind. This never became a factor since GoW attacked from the start, never allowing SnG to mount a serious counterattack.
GoW attackers kept the pressure on SnG's Armidale with a constant 4-man attack spread evenly over all sides of the city. They bombed many buildings, but were prevented from taking out any any of the SnG factories.
SnG's sturdy defense took a hit when BoC took out the wall factory. Commons and ScubaSteve respawned trapped in their CC, leaving Meerkat the lone defender until it was safe for his teammates to get out.
Jizohn followed BoC's path into the city and bombed lasers, rockets, and sleepers. With Annihilator closing in from the north and Gr8Brian taking out the plasmas from the south, SnG's already-outnumbered defense was spread too thin.
BoC made it back to Armidale and suicided on top of a bomb stack that again took out lasers, rockets, and sleepers. Jizohn got the orb at 9:43, at which point SnG had survived unarmed for more than a minute.
Jungle Bunnies vs Wuji Fan Club
April 10 2006 – Another classic showdown in the JB-WFC rivalry. Of the 5 times they have played, 3 games have one to OT. Couting last seasons playoffs, these teams have now played5 periods of OT in those 5 games.
Too date, JB has defeated WFC once in regulation and twice in OT. They have also lost and tied to WFC once. This one ends in a tie!