Some discussion regarding the point value of cities. Click here to comment in the forums.
Makaveli wrote:
Discussion on the point value of a city when it is orbed has been going on for awhile now. Basing the number of points for each orb on rank keeps getting brought up, and more recently Weebo mentioned the possibility of using the amount of time a city has been up to determine that city's point value.
Here is my idea:
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Once a city goes over 21 or builds either an orb or bombs, that city is forever orbable. From that point on, forget about the number of buildings…the building count will have no effect on the number of points the city is worth.
Instead, the number of points you get for orbing a city would be be based on the number of orbs that city has gotten. A city that has gotten zero orbs would be worth 30 points. After getting one orb, that city would be worth 50 points. After that, each orb a city gets increases point value of that city by five points.
NumberofOrbs PointValue
0 30
1 50
2 55
3 60
4 65
5 70
6 75
7 80
8 85
9 90
10 95
15 120
20 145
30 195
If NumberofOrbs = 0
Then PointValue = 30
If NumberofOrbs = 1
Then PointValue = 50
If NumberofOrbs > 1
Then PointValue = 50 + (NumberofOrbs*5)
Benefits of this System:
1) It would make a target of any city that dominated the map for too long. (If a city has gotten 10 orbs — that's 500 points — then 120 points is a reasonable reward for whoever takes that city out.)
2) It would discourage targeting specific players as soon as they are done building. (If you double a city before it has a chance to orb someone, you only get 30 points for orbing them. Again, this encourages players to go after whichever city is dominating instead of going after the players they don't like.)
3) It would make the reward for orbing newbs much lower. (If a newb city hasn't orbed anyone they are only worth 30 points, regardless of the number of buildings they have.)
4) Orb cities would be worth a full 50 points as soon as they orb someone. (This allows people to get full points for orbing a real orb city, but doesn't reward them for attacking cities that "might" be an orb city.)
5) Smurfs wouldn't affect the system, because it is based on how much a city is dominating the map, not on the rank of the players in the city.
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What do you guys think?
To go along with this idea, here is what I suggest for the windows in the lower right corner (building on Vindkast's idea):
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This first screen would be a list of all cities that players are in, along with the point value of each city if orbed, and the direction of the city. (An unorbable city would have "0" for the point value.) The nearest city would show in a different color. Also, it could be programmed so that BCL cities did not show up on this list to keep people from attacking them during league play. This screen would require a scrollbar for busy times when more than six or so cities are up.
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This second screen would contain more detailed information on the nearest city. If the city is too small, the point value would say "NONE" to make it clear to newbs that there is no point in attacking. (Just an afterthought…maybe this screen should also show city direction so that players between two cities don't get confused.)
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Sorry, I was too lazy to change the buttons, but one could say "City List" and the other "City Info" or something like that.
Vindkast wrote:
Interesting suggestion. I think number of orbs is a better way to determine a city's "value" than size or rank or time-orbable, since it is based on actual dominance rather than the city's potential.
One problem I have with how the numbers are set up right now is that the +5s, small as they are, could inflate points. The possibility of a newbie getting 2+ promitions from one orb seems wrong. The minimum orb would be bumped up 10 points (20 to 30), but also the typical orb would drop 20 (50 to 30)… so maybe things would balance out overall?
Anyway, so far it seems like everyone agrees on the "permanently orbable at 21" part.
Stubbs wrote:
Basing orbs is by far the best idea so far.
I think I would cap it 80 pts…
or maybe
Orbs Pts
4 64
5-9 70
10-14 80
15-19 90
20+ 100
Just another Idea, Just keeps the points in the same range. If we do change the points awarded, I would definetly suggest a Point Reset.
Also do we want to keep the numbers even? would basically be for tradition.
*Allthough I still think there should be some penelty for destroying alot of buildings.
perhaps -2 points for every building under 21 but a minimum of 50 pts.
P = Point Value based on Number of Orbs
B = # Buildings when orbed
A = Points awarded for orb
if (P<=50)
A=P'
else
if(B>21)
A=P;
else
C = P – [(21-B)*2];
if (C<50)
A=50;
else
A=C;
So if you orb at 19, and theyve had 4 orbs, you would get 60 pts, instead of the full 64. Anyways, just an Idea, Allthough I am not sure if it is worth adding, but you could ponentially loose 40 pts, If you destroyed every building. But you also always get the 30 pts, or 50 if they had atleast 1 orb.