Written by chaos952
Sorry I took so long to get the results up, but I was a bit busy the last few days.
Anyways, the results are finally here! The winner of this competition is…
~Warlord~! ~Warlord~ will get to choose the next city for the next competition. However, there is an issue that needs to be taken care of first before the next competition can start. Check out the list of cities you can choose from here. You all submitted great designs, and hopefully you will submit great designs again for the competitions to come!
Comments from chaos952
Winner – Entry #5 – ~Warlord~
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Judge Buildings Defense Entrance Total chaos952 8 9 7 24 |
chaos952: South problems, as your turret factory is easy to reach from there. Double housing is bad. Everything else doesn't seem too bad though.
2nd Place – Entry #1 – Nightwish
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Judge Buildings Defense Entrance Total chaos952 7 8 8 23 |
chaos952: East is flimsy. You'll definitely have problems southwest, as your turret factory can be reached from there the easiest. With attackers keeping you busy southwest, you'll get tunneled on from the east by the DFG research. Smart attackers would not bomb the sleeper factory though, as they won't have to worry about shooting the turrets above it.
Tied for 3rd Place – Entry #2 – she_spawny
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Judge Buildings Defense Entrance Total chaos952 6 8 7 21 |
chaos952: West is very weak. Shoot northernmost turret on that side, bomb the orb research, shoot the plasma next to the orb reasearch, run in, and your sleeper and turret factories (as well as the left wall on the CC) will be gone, and you will be orbed. Putting a double-layer of buildings up north is pointless, so shift some buildings to the west side. The turrets you have placed at entrances are too easy to shoot down, and defenders can't go out to stop the attackers while they shoot down those turrets.
Tied for 3rd Place – Entry #4 – Surge
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Judge Buildings Defense Entrance Total chaos952 7 7 7 21 |
chaos952: Attackers can waltz into your city from the northeastern entrance, and that will be the downfall of your city. You'll also have problems with the southwest due to the lack of an entrance there. Your turret factory is easy to reach via west. Inner defense isn't too bad though.
Last Place – Entry #3 – Weebo
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Judge Buildings Defense Entrance Total chaos952 6 6 8 20 |
chaos952: Waaaaay too open. This makes all inside defense easy to shoot down. Your turret factory is easy to reach via northeast. However, west is a bigger threat, as it is an almost direct path to the CC. Shoot the turret, bomb the house above the bomb research, shoot the next turret, shoot down the mines (as everybody knows that you always place mines there), bomb the plasma turret, medkit research, and the left wall on the CC; and you are orbed. Double housing is bad too.