Version 3.5.7b of Battle City includes the following updates:
- Updated code to connect to new server
- Gave newbies the ability to load fully built cities from most locations (type /load demo)
- Included 6 skins with the game (Battle City DX, Battle City 3.1, Battle of Utrecht, Cities at War, Green Pastures & Holiday Skin.
- Included server with game
This is a half version because it doesn’t include new code. Still, it’s pretty awesome and here’s why:
Battle City is a fully functional game. What it needs moving forward is the ability for players to mold it into whatever they desire. That means the goal is to slowly update the game and server to be as customizable as possible. Anybody should be able to host a server, select a map, and set the server rules. Players should be able to connect to any server depending on their mood and enjoy community created content like skins, maps, and events.
How does this update make Battle City more customizable?
First of all, anybody can now host their own Battle City server. Nobody can connect to it unless you compile a new client, but still, it’s a step forward! If you do want to host your own server, give me the IP address and I can create a bc.exe that will connect. This will be improved for v4.0.0 so that players can input any server IP address at the login screen or on a settings page.
Thanks to content created by @rushing, newbies can now load a demo city the first time they play Battle City by typing /load demo. This could potentially make life easier for newbies assuming they discover this ability. This is a great initiative and excellent example of how community created content can improve Battle City! Please, feel free to submit additional city design packages, we’re still missing some!
Lastly, the game now comes with additional skins created by community members. Keep on submitting skins and we’ll keep on expanding the game library so that everyone can enjoy the community creations. In the future, Battle City will have a simple setting that allows players to switch skins in-game whenever they want.
So community created content is important?
Battle City is open source, but that doesn’t mean we only need programmers. The future will be driven by community created content. My objective is to enable this as much as possible. I want to make it possible for anybody to host a unique server by providing the ability to customize everything from the map to the types of items available, the quantities of each, the re-spawn time, the amount of health, the city names, etc…
Have any other suggestions or ideas that you’d like to see implemented on future versions of Battle City? Leave a comment!
Battle City is an open source online game. Orb the enemy to win!